Sims 4 Furry Mod
by Tim Weeks

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Added CAS items:
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Face > Skin Detail:
  - canine head
  - feline head
  - digitigrade legs
  - tail
  - neck fluff
  - left ear
  - right ear
Hair:
  - furry hair
Skintone:
  Each head has a corresponding skintone.
Eye Preset:
  A special eye preset is needed when using the custom head models.

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How to use:
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Apply the special eye preset and select your matching skintone and head.  Digitigrade legs, tails, neck fluff, and ears are all optional.

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Known Issues:
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Inside the mod folder you'll find "furry_muzzle_morph.package" which allows you to resize the muzzle.  This replaces the default nose controls so you can no longer resize a human Sim nose.  If you do not want that then simply delete the package file.

Hats cannot be used since the tail and ears occupy that texture space.

The eye preset is required for all furry heads.  If you do not apply it then the eyelids will not sit flush against the eyeballs.

The neck fluff will take on the color of whatever built in hair is equipped.  The furry hair will not do this.

The digitigrade legs have compatibility issues with many pants.  Either resulting in clipping or displaying both digitigrade and plantigrade legs at the same time.  This is caused by inconsistencies in how the pants are made.

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FAQS:
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This is a lot of text. Do I have to read it all?
Yes. This document is quantum entangled with the mod and won't function unless you read it all.

The mod doesn't work. Now what?
Preform basic troubleshooting. Make sure the game is updated, remove other mods, that kind of stuff.

Is this mod compatible with other mods?
Probably, but I can't support other people's mods. I'd never get anything else done. If you run into a compatibility issue you'll have to choose... wisely.

Will you backport this mod to Sims 3?
Not likely. Sims 3 already has multiple furry mods. Also, my models were made to match the Sims 4 cartoon style. They'd look out of place in Sims 3.

Can you add species X?
No promises.  I'm working on this mod in my spare time for fun.